Virtual Reality News Weekly: Issue 1
The first edition of our email newsletter Virtual Reality News Weekly came out yesterday. If you’d like to get this delivered via email you can subscribe here. Here’s what was in week 1.
The brand-new VR Radar chart. We’ve taken our popular Virtual Worlds radar chart and adapted it for the consumer Virtual Reality market. The Virtual Reality radar chart shows 12 key segments we believe will be driving consumer interest. For each segment we’ve identified the year in which the first commercial activity will occur along with initial game demos/prototypes and planned VR compatible games. View the full presentation on Slideshare.
Wired magazine takes a closer look at the latest Oculus Rift (Crystal Cove) with positional tracking. More.
Virtual reality beamed straight onto the retina. Check out the Avegant Glyph – the headset meant to go mainsteam. More.
Sony releases details about their highly anticipated VR headset at CES – ‘A theatre on your head’. More.
Minecraft + Oculus Rift = Minecrift. UGC based VR applications are featured in the Radar chart. More.
Game distribution platform Steam gears up for pending player demand by adding a Virtual Reality category. More.
Consumer Virtual Reality sector (hardware and software) valued at $16.2bn by 2018. More.
Personal Movie Theaters. Once you try it, it all makes sense. Techcrunch explains further. More.
Buckle up for simulation car racing games. The Road to VR takes a look at what’s in the virtual garage. More.
The Kids, Tweens and Teens sector is one of the key segments explained in our latest market report. More.
Virtual Reality News Weekly comes out every Wednesday.
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Slideshare presentation: Virtual Reality Radar chart.
Slideshare presentation: Consumer VR Market Size.